Tag «MacOS»

Creating an AppleScript bundle on MacOS

— The language of Automation — How it works in theory Suppose you write some AppleScript that is generic and that you would like to use in other AppleScript applications. The solution is to create a library from it and store it in a standard place where your other AppleScript applications can find them. MacOS …

Creating a help book for a MacOS application

The process to create an help book for a MacOS is not very well documented. The available documentation is old and archived: link. From that old documentation and some of the information found on the Apple Developer Forum I was able to create an Help book for a SwiftUI application. The book structure Assume that …

Integration CorePlot in SwiftUI on MacOS

This walkthrough shows how to get an example application as present in the core-plot library working using SwiftUI on MacOS. Although this example is done on the Mac, there is no reason to assume that the same process would not work for IOS. 1. Create the project Select: File -> New -> Project… Make certain …